スタジオから
We Analyzed 150 Roguelike Deckbuilders. Here's What Actually Moves Wishlists.
We pulled the data on 150 of the ~180 roguelike deckbuilders on Steam to separate what correlates with wishlists from what's just folklore — power laws, the tag myth, the localization trap, and one data gotcha we nearly fell for.
続きを読む →Venn Studios Heading to Gamescom 2026 in Cologne with ABRAGAMES
We're joining the Brazilian delegation at Gamescom in Cologne this August, alongside ABRAGAMES.
続きを読む →Venn Studios Confirmed for Minas Game Fest 2026
We'll be at Minas Game Fest in Belo Horizonte this November, bringing our games to one of Brazil's biggest gamer, geek, and nerd festivals.
続きを読む →Venn Studios Joins the IndieeGG Showcase
All three of our games are part of the IndieeGG Showcase, a celebration of the Brazilian indie scene running June 8 to 15.
続きを読む →Paradoxical at the Future Games Show
Paradoxical was featured at the Future Games Show, with a brand-new gameplay trailer and a new companion joining the journey.
続きを読む →Dark Fantasy Worldbuilding Ideas That Make Worlds Feel Rotten
Dark fantasy worldbuilding works best when the world behaves like a pressure system, where every miracle, faction, and refuge creates a cost.
続きを読む →Thank You for 5,600 Wishlists
Rogue Reigns just passed 5,600 wishlists on Steam. A thank-you to everyone following along, plus a heads-up that we'll be at Steam Next Fest with an updated demo.
続きを読む →Paradoxical Selected for SELECTED INDIE 80 at Tokyo Game Show 2026
Paradoxical made the cut for SELECTED INDIE 80, which means it will be on the show floor at Tokyo Game Show 2026 this September.
続きを読む →What We Brought Home from Gamescom LATAM 2026
Our first time with all three games on the same floor. Five days in São Paulo, one booth, a dragon, and players who read each game exactly the way we hoped.
続きを読む →Rogue Reigns Revealed: First Gameplay Trailer Out Now, Launching September 2026
We officially revealed Rogue Reigns today — our dark fantasy roguelike deckbuilder — alongside its first gameplay trailer and a September 2026 launch on PC, consoles, and mobile.
続きを読む →Three Games, One Booth: Venn at Gamescom LATAM 2026
For the first time, all three of our games will be on the same convention floor — Rogue Reigns, Paradoxical, and Dark Island: Faded Memories, together in São Paulo.
続きを読む →
Dark Island: Faded Memories Joins Venn Studios
We met the Harpia Games team at GDC 2026 — not at a booth, but as visitors. We loved the game. Now they're part of Venn.
続きを読む →Rogue Reigns and Paradoxical at GDC 2026
We're heading to San Francisco — first to Courage XL Festival with Paradoxical, then to GDC 2026 with both games.
続きを読む →
Back from Milan Games Week
Over 150 players. Paradoxical's reception was extraordinary. Rogue Reigns sessions where friends brought friends. Back from Milan with motivation to spare.
続きを読む →
Rogue Reigns at Milan Games Week and Cartoomics
Milan, November 28-30. A 40-minute talk on the main stage and the first physical version of Rogue Reigns as a card game.
続きを読む →Back from Barcelona: The BCN Game Fest Experience
European audiences, Brazilian community, and a surprising amount of industry professionals at the booth. Notes from BCN.
続きを読む →Rogue Reigns at BCN Game Fest 2025
Our second international convention. We're bringing Rogue Reigns to European audiences for the first time — and Paradoxical is coming too.
続きを読む →Visiting SEGA and Bandai Namco Offices
Right after TGS, Abragames presented the Brazilian gaming market at SEGA and Bandai Namco headquarters in Tokyo. Rogue Reigns came along.
続きを読む →Tails Meets Our Booth
A good conversation at TGS that turned into something more.
続きを読む →Back from Tokyo: The TGS 2025 Experience
Four intense days. Dozens of players testing Rogue Reigns. Boosters that found homes. Everything we learned at TGS — and what's next.
続きを読む →Bringing Cinematic Lighting to Our Game with Three.js
A technical deep-dive into creating cinematic lighting effects.
続きを読む →Rogue Reigns at TGS 2025
Our first appearance at an international gaming convention. Tokyo Game Show, September 25-28, Brazil Games booth.
続きを読む →note.comの開発ブログ
開発ノート、キャラクター紹介、世界観の話 — note.comで日本語で公開しています。

ゲームにおける信頼と犠牲 — デッキ構築で本当に機能させる方法
誰かを守るために自分の勝ち筋を捨てる。あるいは最適解のために仲間を切る。ゲームにおける trust and sacrifice in games が本当に強く機能する瞬間は、台詞が美しい場面ではない。プレイヤーの手が止まる場面だ。カードを切るか、撤退するか、誰に傷を引き受けさせる…
note.comで読む →
Rogue Reignsの風景 — 古代の藤の森と墨絵・クワハラの表現
こんにちは、私たちはVenn Studiosです。小さなブラジルのインディースタジオで、ダークファンタジーのローグライクデッキビルダー『Rogue Reigns』を制作しています。 ゲームでは、死がなくなった世界を舞台に、自己中心的な仲間たちを率いて旅をします。信頼と犠牲が文字通…
note.comで読む →
「キョントンは壊れた世界にマンネル」――YouTubeで大バズした謎CMの真相と、みんなの反応まとめ
皆さん、最近YouTubeで流れてくる不気味でクセになるCM、見ましたか? 「キョントンは壊れた世界にマンネルたった行いによって……」という、意味はなんとなくわかるけど完全に壊れた日本語のナレーション。 最初は「これは何の広告……?」と困惑した人も多かったと思います。 実はこれ、…
note.comで読む →
ダークファンタジーのタイプ9選
剣と魔法があるだけでは、闇は生まれません。血の代償があり、救済が遅すぎて、勝利でさえ何かを失う。その温度差の中で初めて、dark fantasy typesの違いが立ち上がります。似たように見える作品でも、何を恐怖の核に据えるかで体験は別物になる。敵が強いのか、世界が腐っているの…
note.comで読む →
『Rogue Reigns』パーティ紹介①——不死のウサギ魔術師は、なぜ笑っているのか
はじめまして。『Rogue Reigns』開発チームです。 パーティ紹介シリーズの第一回は、不死のウサギ魔術師(名前は現在調整中)です。
note.comで読む →
『Rogue Reigns』公式noteを始めました|信頼と犠牲のダークファンタジー・デッキビルダー
はじめまして。ブラジルのインディースタジオ Venn Studios が手がける『Rogue Reigns』(ローグ・レインズ)公式アカウントです。 このnoteでは、開発の背景、デモやイベントのお知らせ、世界観やキャラクターの小話などを日本語中心でお届けしていきます。X(@We…
note.comで読む →