Paradoxical in Korea at GXG 2026
Paradoxical went to South Korea. On September 11 and 12, it was playable at GXG 2026 (Game culture X Generation), a public games festival in Pangyo, Seongnam.
GXG is hosted by the city of Seongnam and organized by the Seongnam Industry Promotion Agency (SNIP) and the Game Culture Foundation. It fills the square by Pangyo Station and the Pangyo Tech One Tower.
The Brazil Special Pavilion
Inside GXG, the indie exhibition INDIECRAFT 2026 showed 64 games. This year, it had something new: a Brazil Special Pavilion, set up by Brazil Games with SNIP and the Korea Mobile Game Association (KMGA).
Four Brazilian studios took part: Venn Studios, 2Wedges, Coffeenauts and Mito Games.
Paradoxical is a first-person puzzle game built around portals you can pick up and carry. You resize them, move them through space and reshape the room around you to solve each chamber. The project is led by Gustavo Braga.
GXG drew about 43,000 visitors this year, up from about 38,000 in 2025.
Connect Fair
On September 11, we took part in the Connect Fair, GXG's day of business meetings for Korean game exports, at the Gravity Hotel in Pangyo. It brought together 82 Korean companies and 44 buyers, in about 240 meetings.
Visiting KRAFTON and HYBE
With the Brazilian delegation, we also visited KRAFTON and HYBE.
KRAFTON's office is incredible, and we had a really interesting exchange with their team.
Thank you to Brazil Games, SNIP and KMGA for making the pavilion happen.