Gamescom LATAM 2026 wrapped at Distrito Anhembi in São Paulo, and for the first time we had our entire portfolio under one roof. Five days, one booth, three games: Rogue Reigns, Paradoxical, and Dark Island: Faded Memories, all playable, side by side.

The Venn Studios team gathered in front of the booth at Gamescom LATAM 2026
The crew behind Rogue Reigns, Paradoxical, and Dark Island, plus the people who build our internal tech.

The booth

We built it as a single space rather than three separate stands, so people could feel the unity the studio has internally, even with titles spanning different genres. Neon-lit, with a two-meter dragon sculpture at the open corner that turned into one of the most photographed spots of the week. Life-size standees of the Rogue Reigns heroes (the Warrior, the Paladin, the Rogue, and the Wizard) lined the walls, with the three digital demos running across the booth.

A crowd gathered under the neon VENN STUDIOS sign at the booth
The booth, mid-afternoon, in Pavilion 3.

We also had a guest who drew a crowd of his own: Akihito (@ya.kihito), Brazil's celebrated Hideo Kojima look-alike, stopped by, and the line for a photo with him became a small attraction in itself.

Akihito, Brazil's Hideo Kojima look-alike, posing with Tom from Venn Studios in cosplay as a Rogue Reigns character
Akihito (@ya.kihito) with Tom, our physical Rogue Reigns artist, who went all in on the cosplay.
...and the line for a photo with him, over by the dragon.

The pitch landed

The most useful thing about a convention floor is watching strangers describe your game back to you after just a few minutes with it, with no context. This time they got it right. People reached for Slay the Spire when they talked about Rogue Reigns, Portal for Paradoxical, and Dark Souls for Dark Island.

Those games are our references and a big inspiration for what we're building here. We try to make something new, but always with a clear eye on who paved the way for these genres. Our games wouldn't exist without them. Seeing players land on exactly those names tells us we're getting across what we set out to.

And across all three, the first thing people responded to was the art. Each game has its own visual identity, and that's consistently what pulls people in from the aisle.

Three games, one studio

Something we didn't fully expect: people played more than one of our games and started connecting them on their own. "I played the other one too." Venn Studios as a studio, not just a set of titles, is starting to mean something to the people who play them. One visitor put it simply: in 2026, it matters that these are games made by people, by hand. We'll take that.

What we're taking back to the desk

Conventions are where the lessons come fast, and the clearest one this time was about onboarding. Players didn't want long explanations. They wanted to get their hands on the game right away, and they liked the feeling of figuring things out for themselves. So that's what we're leaning into: building the first few minutes around hands-on discovery rather than front-loaded tutorials. Five days of watching people play makes that kind of thing obvious.

A celebration for the team

It wasn't all feedback and demos. Five days on the floor with the whole team together is rare, and we marked it with a first: a Rogue Reigns-themed birthday for our artist, Rafael Benites, who turned a year older mid-fair. Getting to celebrate one of our own, surrounded by the games we've all been pouring ourselves into, is the kind of thing that makes a week like this stick.

Rafael Benites celebrating his birthday at the booth with a Rogue Reigns-themed cake
Rafael Benites' birthday, our first Rogue Reigns-themed one.

Thank you, São Paulo

To everyone who stopped by, picked up a controller, or took a photo with the dragon: thank you. Brazil is home. People here love games, and they want to live game development in Brazil, not just dream about it anymore. We left motivated and happy, knowing that what we're trying to build can also open doors for the people who dreamed this alongside us.

Rogue Reigns launches September 2026 for PC, consoles, and mobile. Wishlist on Steam to follow along.