Venn Studios · Research
Venn Studios · Market Intelligence

Steam games of the last five years: how many were also released on Switch, PlayStation, Xbox, iOS and Android?

We take 84,040 games first released on Steam between 2021-11-05 and 2026-10-04 and measure how many were also released on Nintendo Switch, PlayStation, Xbox, iOS and Android.

Population: 84,040 Steam gamesSteam cohorts: 2021–2026Platform status: 2026-11-11Sources: Gamalytic · Wikidata · 60-game hand check
84,040Steam games in the population
64.8%Matched to Wikidata
4.1%Listed on any console (lower bound)
69.8%Share of Steam revenue from games also on a console

Venn Studios · Market Intelligence · analysis date 2026-11-11

Dataset: 84,040 Steam games first released between 2021-11-05 and 2026-10-04 (Gamalytic snapshot of 2026-10-04) · Platform status: Wikidata, queried 2026-11-11, plus a hand-checked sample of 60 games · Labels: measured = computed on the full population; sample-based = hand-checked pilot with Wilson 95% intervals; estimate = model-assisted correction.

Summary

  • Most Steam games never leave PC. Wikidata lists 4.1% of the 84,040 games on any console and 0.6% on iOS or Android (measured, lower bound). After correcting for what Wikidata misses, the estimate is roughly 4–5% per console and around 1% or less per mobile store (estimate).
  • The big earners are the exception. The share listed on a console climbs with estimated Steam revenue: 1.0% below US$10k, 8.5% at US$10k–100k, 21.0% at US$100k–1M, 45.0% at US$1M–10M and 71.6% at US$10M+ (measured, lower bound). Ports follow success; they rarely create it.
  • Most of the money is in multi-platform games. Games also listed on a console account for 69.8% of all estimated Steam gross revenue in the window (measured, lower bound).
  • PlayStation and Xbox lead among big games; Switch is narrowly ahead among smaller ones. In the US$10k–100k band, Wikidata lists 6.3% on Switch, 5.6% on PlayStation and 4.5% on Xbox. In the hand-checked US$10M+ group, 7/10 are on PlayStation, 8/10 on Xbox and 4/10 on Switch (sample-based).
  • Mobile is rare for PC-first games. Most mobile releases in the sample were mobile-first or launched alongside PC (Wuthering Waves, Duet Night Abyss, the GTA Definitive Editions via Netflix).

Share of the 84,040 Steam games also released on each platform

Platform Wikidata minimum (measured) Corrected (estimate) Corrected range (estimate) Pilot recall of Wikidata (sample-based) Share of Steam revenue (measured)
Nintendo Switch / Switch 2 2.72% 3.7% 3.1–5.7% 11/15 (73.3%) 29.8%
PlayStation 4 / 5 3.04% 4.7% 3.5–7.7% 10/17 (58.8%) 65.6%
Xbox One / Series 2.54% 3.8% 3.0–5.8% 12/18 (66.7%) 60.6%
iOS / iPadOS 0.54% 0.54% 0.54–1.1% 4/4 (100.0%) 9.2%
Android 0.49% 0.74% 0.54–1.6% 4/6 (66.7%) 8.2%

Wikidata minimum vs corrected estimate

Wikidata minimum (measured)Corrected (estimate)
Switch
2.72% / 3.7%
PlayStation
3.04% / 4.7%
Xbox
2.54% / 3.8%
iOS
0.54% / 0.54%
Android
0.49% / 0.74%

The unknown rate is 35.2%: 29,552 of the 84,040 games have no Wikidata item. Unknown games stay in the denominator and are never counted as "not released".

1Dataset and scope

  • Population: Steam games (app type "game") whose first Steam release, early access or 1.0, whichever came first, falls between 2021-11-05 and 2026-10-04, the snapshot date. Games released after the snapshot are not covered.
  • Base data: Gamalytic list snapshot of 2026-10-04 with 144,192 rows; 85,474 are released, and 84,325 of those have a first release on or after 2021-11-05.
  • Exclusions (285): 282 legacy re-listings whose original release date is before 2021-10 (for example Beijing 2008, app 10520) and 3 apps whose only genres are software genres. DLC, soundtracks and demos are not in the Gamalytic game list. Final population: 84,040.
  • Platform status: as of 2026-11-11.
  • Revenue and price: Gamalytic estimates of Steam-only gross revenue and the current list price in USD. They are not Valve figures and exclude console and mobile earnings.

2What each figure measures

Figure Type What it measures How to read it
Wikidata minimum Measured Share of all games in a group whose Wikidata item lists the platform Lower bound: Wikidata misses ports, and games without a Wikidata item count as unknown
Corrected estimate Estimate Wikidata minimum × pilot precision ÷ pilot recall An order of magnitude; it assumes the pilot's recall holds across the population
Pilot share Sample-based Hand-checked share released on the platform, 10 games per revenue band Reliable within a band only; Wilson 95% intervals
Revenue-weighted share Measured Share of total estimated Steam gross earned by games listed on the platform Shows where the money is, not how many games

"Released on a platform" means a released, buyable or downloadable version at any time up to 2026-11-11, before or after the Steam launch. It includes PS4 builds playable on PS5, Xbox Game Preview and Netflix-distributed mobile versions. It excludes streaming (GeForce Now, Steam Link), unofficial APKs and versions that were only announced or wishlistable.

Cohort, not calendar year. Every year split groups games by the year of their first Steam release and measures their platform status now (2026-11-11). It does not count ports made in that calendar year. Older cohorts have had more time to be ported.

3Method

  1. Match to Wikidata. We downloaded every Wikidata link between a Steam app ID (property P1733) and a platform (property P400): 202,787 app–platform rows. 54,488 of the 84,040 games matched (64.8%).
  2. Hand-check a stratified pilot. Six revenue bands with 10 games each, drawn at random with seed 20261111. Each game was checked against official store pages (Nintendo, PlayStation Store, Xbox, App Store), publisher and platform-holder announcements, and press. Codes: Y released, A announced only, U unclear, N no evidence found.
  3. Estimate. Wilson 95% intervals within each band. The population-weighted figure uses band sizes, with a conservative interval made from the weighted band bounds (unclear counted as released for the upper bound).
  4. Correct Wikidata. Corrected share = Wikidata share × precision ÷ recall, both measured in the pilot. The range uses the Wilson bounds on recall. Precision is 10/11 for PlayStation and 1 for the other platforms.

Sources checked but not used in this edition: IGDB and RAWG, which require API credentials, and Google Play and the console stores' search pages, which have no public search API. The Apple iTunes Search API was used as a helper for iOS in the pilot.

4Results by Steam revenue band

Revenue band Games In Wikidata Switch PlayStation Xbox iOS Android Any console Any mobile
$0 11,506 62.5% 0.1% 0.1% 0.1% 0.1% 0.1% 0.1% 0.2%
<$10k 56,302 61.0% 0.6% 0.5% 0.5% 0.1% 0.1% 1.0% 0.1%
$10k–100k 9,278 74.1% 6.3% 5.6% 4.5% 1.0% 0.8% 8.5% 1.1%
$100k–1M 4,885 84.6% 15.2% 16.2% 12.8% 2.7% 2.5% 21.0% 3.2%
$1M–10M 1,612 94.4% 27.9% 39.1% 32.4% 5.4% 5.2% 45.0% 6.2%
$10M+ 457 98.5% 31.5% 67.4% 60.0% 12.2% 10.9% 71.5% 12.7%

Listed on any console, by Steam revenue band (Wikidata minimum)

$0
0.1%
<$10k
1.0%
$10k–100k
8.5%
$100k–1M
21.0%
$1M–10M
45.0%
$10M+
71.5%

All values are Wikidata minimums (measured). Wikidata coverage itself rises with revenue, so the real gap between bands is, if anything, larger.

5Results by release cohort

Steam cohort Games In Wikidata Switch PlayStation Xbox iOS Android Any console Any mobile
2021 1,625 93.9% 4.3% 4.8% 5.0% 0.6% 0.6% 7.6% 0.8%
2022 11,255 93.8% 4.9% 5.0% 4.9% 1.1% 0.8% 7.8% 1.3%
2023 12,945 92.6% 3.8% 4.2% 2.9% 0.7% 0.7% 5.8% 0.8%
2024 17,282 92.0% 2.7% 3.0% 2.5% 0.6% 0.6% 3.8% 0.7%
2025 20,127 57.3% 2.3% 2.5% 2.0% 0.4% 0.4% 3.2% 0.5%
2026 20,806 14.3% 1.2% 1.6% 1.4% 0.2% 0.2% 2.0% 0.2%

The decline for 2025–2026 mixes two effects: less time to port, and lower Wikidata coverage (57.3% for 2025 and 14.3% for 2026). Games with at least US$100k in estimated revenue are much better covered, so their trend is cleaner:

Cohort, US$100k+ Games Switch PlayStation Xbox iOS Android
2021 167 21.6% 25.1% 27.5% 3.6% 3.0%
2022 1,170 25.8% 31.1% 25.0% 5.4% 4.5%
2023 1,311 22.1% 27.1% 20.8% 4.3% 4.1%
2024 1,498 19.0% 25.4% 21.0% 3.9% 3.8%
2025 1,606 17.8% 22.9% 18.7% 4.0% 3.7%
2026 1,202 11.6% 18.6% 16.2% 2.2% 2.5%

6Price, business model and time on Steam

Current price Games In Wikidata Switch PlayStation Xbox iOS Android Any console Any mobile
Free 12,756 64.2% 0.2% 0.5% 0.4% 0.7% 0.8% 0.6% 0.9%
$0.01–4.99 35,464 60.1% 0.4% 0.2% 0.3% 0.1% 0.1% 0.6% 0.1%
$5–9.99 19,468 63.4% 1.7% 1.3% 1.1% 0.6% 0.5% 2.4% 0.6%
$10–19.99 12,286 75.6% 7.5% 7.1% 6.3% 1.1% 0.8% 10.1% 1.2%
$20–29.99 2,323 83.8% 20.2% 27.5% 22.2% 2.1% 1.7% 32.0% 2.4%
$30+ 1,743 81.8% 23.4% 36.3% 26.4% 1.4% 1.0% 40.7% 1.6%
Business model Games In Wikidata Switch PlayStation Xbox iOS Android Any console Any mobile
Free 12,756 64.2% 0.2% 0.5% 0.4% 0.7% 0.8% 0.6% 0.9%
Paid 71,284 65.0% 3.2% 3.5% 2.9% 0.5% 0.4% 4.7% 0.6%
Time on Steam Games In Wikidata Switch PlayStation Xbox iOS Android Any console Any mobile
Under 12 months 26,323 17.3% 1.4% 1.8% 1.5% 0.2% 0.2% 2.2% 0.3%
12+ months 57,717 86.5% 3.3% 3.6% 3.0% 0.7% 0.6% 5.0% 0.8%
  • Price tracks production scale: 40.7% of games priced US$30+ are listed on a console, against 0.6% of games below US$5.
  • Free-to-play games are listed on mobile more often than paid games (0.9% against 0.6%) and on Switch much less often (0.2% against 3.2%).
  • "12+ months" means a first Steam release on or before 2025-10-04.
  • Switch 2 is listed for 330 games and Meta Quest for 16. Quest coverage is clearly incomplete, so no Quest share is reported.

7Revenue-weighted share

Platform Share of estimated Steam gross
Any console 69.8%
PlayStation 65.6%
Xbox 60.6%
Switch 29.8%
Any mobile 9.6%
iOS 9.2%
Android 8.2%

Share of total estimated Steam gross revenue (all 84,040 games) earned by games listed on each platform (measured, lower bound).

8Pilot: hand-checked sample

Released share by revenue band (Wilson 95%)

Revenue band Games in band Switch PlayStation Xbox iOS Android
$0 11,506 0/10 (0.0–27.8%) 0/10 (0.0–27.8%) 0/10 (0.0–27.8%) 0/10 (0.0–27.8%) 0/10 (0.0–27.8%)
<$10k 56,302 1/10 (1.8–40.4%) 0/10 (0.0–27.8%) 1/10 (1.8–40.4%) 0/10 (0.0–27.8%) +1 unclear 1/10 (1.8–40.4%)
$10k–100k 9,278 4/10 (16.8–68.7%) 4/10 (16.8–68.7%) 1/10 (1.8–40.4%) 0/10 (0.0–27.8%) +1 unclear 0/10 (0.0–27.8%) +1 unclear
$100k–1M 4,885 3/10 (10.8–60.3%) +1 announced 3/10 (10.8–60.3%) +1 announced 4/10 (16.8–68.7%) +1 announced 0/10 (0.0–27.8%) +1 announced, +1 unclear 0/10 (0.0–27.8%) +1 announced, +1 unclear
$1M–10M 1,612 3/10 (10.8–60.3%) +1 announced 3/10 (10.8–60.3%) +2 announced, +1 unclear 4/10 (16.8–68.7%) +2 announced 1/10 (1.8–40.4%) 1/10 (1.8–40.4%)
$10M+ 457 4/10 (16.8–68.7%) 7/10 (39.7–89.2%) +1 announced 8/10 (49.0–94.3%) 3/10 (10.8–60.3%) +1 unclear 4/10 (16.8–68.7%)
Weighted, whole population (do not quote) 84,040 13.65% (3.98–43.50%) 7.12% (2.91–35.29%) 11.33% (2.96–41.16%) 0.35% (0.09–38.84%) 7.11% (1.32–38.84%)

Two-thirds of the games sit in the band below US$10k, where a single hit in 10 games moves the weighted estimate by several points. The weighted row is therefore too imprecise to quote; the corrected Wikidata figures are used instead.

How complete is Wikidata?

Platform Verified released Also in Wikidata Recall (Wilson 95%) Missed by Wikidata Listed but not confirmed released
Switch 15 11 73.3% (48.0–89.1%) Blackbeard's Treasure, Airport Baggage Simulator, EA SPORTS™ Madden NFL 27, Tower Dominion none
PlayStation 17 10 58.8% (36.0–78.4%) Mondealy, Rolling Gunner, Sakura Succubus 9, Airport Baggage Simulator, EA SPORTS™ Madden NFL 27, Tower Dominion, The Outer Worlds 2 Lost Skies
Xbox 18 12 66.7% (43.7–83.7%) Vectoroids, Mondealy, iDigging, Airport Baggage Simulator, EA SPORTS™ Madden NFL 27, Tower Dominion none
iOS 4 4 100.0% (51.0–100.0%) none none
Android 6 4 66.7% (30.0–90.3%) Vectoroids, Lust Goddess none

Wikidata missed about 1 in 3 console releases in the sample: mostly recent ports (Airport Baggage Simulator and Tower Dominion reached consoles in 2026-08 and 2026-09), small-publisher ports, and Madden NFL 27, which has no Wikidata item at all. It also listed PS5 for Lost Skies, where only an announcement was found.

Game-level results

Band Steam app Game First Steam release Switch PS Xbox iOS Android
$0 4542700 UnDo 2026-07-31 N N N N N
$0 2129910 Chris Isn't Alone 2022-09-12 N N N N N
$0 3279480 Chess 'n' Blocks 2024-10-31 N N N N N
$0 1843980 Two of us 2022-01-10 N N N N N
$0 2469370 Eggsplosion 2023-09-01 N N N N N
$0 4848440 Town Master 2026-07-30 N N N N N
$0 2742620 Memary: Memory of the nameless one 2024-02-02 N N N N N
$0 4387950 Minute Mark 2026-05-13 N N N N N
$0 2434020 我是大房东 2023-07-28 N N N N N
$0 3071050 Apple Run 2024-07-31 N N N N N
<$10k 4968180 Warrior Extraction 2026-09-16 N N N N N
<$10k 2182950 Vectoroids 2023-06-23 N N Y U Y
<$10k 3510970 Blackbeard's Treasure 2025-02-27 Y N N N N
<$10k 2857070 Tales of Lost Ages Vol 1. 2024-10-28 N N N N N
<$10k 3857980 Anyone in the house? 2025-11-11 N N N N N
<$10k 2655020 Split Polarity: The Science Puzzle Arcade Game! 2023-12-15 N N N N N
<$10k 3033430 Trapped Out 2026-08-28 N N N N N
<$10k 3220730 JAMs 2024-11-08 N N N N N
<$10k 3834340 Mayor Life Simulator 2026-09-24 N N N N N
<$10k 3059290 Deep Dungeon Knight 2024-07-07 N N N N N
$10k–100k 1620520 Mondealy 2023-08-09 Y Y Y N N
$10k–100k 2880120 Who Murdered My Empress? 2024-06-21 N N N N N
$10k–100k 3695990 Mystery Case Files: A Crime in Reflection Collector's Edition 2025-04-30 N N N U U
$10k–100k 2943620 Realmcraft VR 2024-06-28 N N N N N
$10k–100k 2209140 Ascent of Ashes 2025-07-25 N N N N N
$10k–100k 3467540 Fruit Mountain Party 2025-08-28 Y N N N N
$10k–100k 4118810 Virtual Ties: Isekaijoucho Träumerei 2026-03-18 Y Y N N N
$10k–100k 2886970 返杀 Back Fire 2024-05-29 N N N N N
$10k–100k 1456470 Rolling Gunner 2022-12-21 Y Y N N N
$10k–100k 2788150 Sakura Succubus 9 2024-08-26 N Y N N N
$100k–1M 1374970 Moonscars 2022-09-27 Y Y Y N N
$100k–1M 3447690 iDigging 2025-03-05 N N Y N N
$100k–1M 1651490 Tiny Life 2023-05-03 A A A N N
$100k–1M 1853760 Frogmonster 2024-04-02 N N N N N
$100k–1M 3887090 Airport Baggage Simulator 2026-05-28 Y Y Y N N
$100k–1M 2836860 The Horror at Highrook 2025-05-01 N N N N N
$100k–1M 1969860 MACHI KORO With Everyone 2024-07-04 Y N N U U
$100k–1M 1351000 Gangs of Sherwood 2023-11-30 N Y Y N N
$100k–1M 2389170 Huaxia: Warring States 2026-04-28 N N N A A
$100k–1M 2442390 Escape from the Room of the Serving Doll 2024-06-18 N N N N N
$1M–10M 1931180 Lost Skies 2025-04-18 N U Y N N
$1M–10M 1786790 Magical Girl Celesphonia 2022-05-06 N N N N N
$1M–10M 3110760 Alabaster Dawn 2026-05-07 A A A N N
$1M–10M 2798330 Dungeon Settlers 2026-09-04 N N N N N
$1M–10M 3950020 Duet Night Abyss 2026-01-20 N N N Y Y
$1M–10M 1266540 Ships At Sea 2024-05-23 N A A N N
$1M–10M 1823600 Power & Revolution 2022 Edition 2022-04-07 N N N N N
$1M–10M 3940610 EA SPORTS™ Madden NFL 27 2026-08-13 Y Y Y N N
$1M–10M 1794960 Sonic Origins 2022-06-22 Y Y Y N N
$1M–10M 3226530 Tower Dominion 2025-05-08 Y Y Y N N
$10M+ 1846380 Need for Speed™ Unbound 2022-12-01 N Y Y N N
$10M+ 1809540 Nine Sols 2024-05-28 Y Y Y N N
$10M+ 3513350 Wuthering Waves 2025-04-28 N Y Y Y Y
$10M+ 1546970 Grand Theft Auto III – The Definitive Edition 2023-01-19 Y Y Y Y Y
$10M+ 1044720 Farthest Frontier 2022-08-09 N N N N N
$10M+ 1449110 The Outer Worlds 2 2025-10-29 N Y Y N N
$10M+ 1757300 Jump Space 2025-09-19 N A Y N N
$10M+ 1547000 Grand Theft Auto: San Andreas – The Definitive Edition 2023-01-19 Y Y Y Y Y
$10M+ 2808930 Lust Goddess 2024-02-21 N N N U Y
$10M+ 2129530 REANIMAL 2026-02-13 Y Y Y N N

Y released · A announced only · U unclear · N no evidence found (not proof of absence). Evidence for each game is in pilot_verified.csv.

⌕Explore the 84,040 games

Search a game or Steam app ID and filter by cohort, platform, revenue and price. Blue “WD” = Wikidata lists the platform (lower bound; may include announced versions). Coloured codes are hand-checked pilot results. “—” = no Wikidata item (unknown, not “no”).

Y released · A announced only · U unclear · N no evidence found

Steam appGameCohortPriceRevenue bandSwitchPlayStationXboxiOSAndroidPilot evidence

9What this means for Venn titles

Rogue Reigns, Paradoxical and Dark Island: Faded Memories were not yet released on Steam at the snapshot date, so the comparison uses games with the same Steam tags (Wikidata minimum, measured):

Comparable set Games Switch PlayStation Xbox iOS Android Any console
Roguelike Deckbuilder, all 829 3.0% 1.8% 1.7% 1.1% 1.2% 3.3%
Roguelike Deckbuilder, US$100k+ 158 10.8% 7.6% 6.3% 5.1% 5.7% 11.4%
First-Person + Puzzle, all 3,979 1.6% 2.7% 2.3% 0.2% 0.2% 3.2%
First-Person + Puzzle, US$100k+ 262 17.2% 27.1% 22.9% 3.4% 2.7% 30.5%
Souls-like, all 1,547 5.6% 9.5% 8.7% 0.6% 0.5% 10.9%
Souls-like, US$100k+ 260 24.2% 45.8% 40.0% 3.1% 3.1% 49.2%
  • Rogue Reigns (Roguelike Deckbuilder): consoles are uncommon even for successful deckbuilders (11.4% of those above US$100k), and mostly Switch (10.8%). Mobile fits the genre better than most PC-first genres (5.1% iOS, 5.7% Android).
  • Paradoxical (first-person Puzzle): 30.5% of comparable games above US$100k are on a console, led by PlayStation (27.1%) and Xbox (22.9%). A console version is a realistic upside after Steam traction.
  • Dark Island: Faded Memories (Souls-like): the most multi-platform genre of the three. 49.2% of comparable games above US$100k are on a console (PlayStation 45.8%, Xbox 40.0%, Switch 24.2%).
  • General rule: a console port is earned by Steam performance, not a launch default.

10Data limitations

  1. Wikidata is incomplete and lags. Pilot recall was 58.8–73.3% for consoles, and 35.2% of games have no Wikidata item, mostly 2025–2026 releases. Wikidata minimums are lower bounds, and cohort trends mix porting with coverage.
  2. Wikidata does not separate announced from released platforms. The pilot found 1 such case among 42 Wikidata platform listings.
  3. The pilot is small (60 games), so intervals within each band are wide. The weighted population estimate should not be quoted.
  4. The hand check relies on web search and public store pages. For very small games, "N" means no evidence was found, not proof of absence. Bundled, renamed or spin-off versions were judged case by case.
  5. Revenue bands use Gamalytic's Steam-only estimates. Games that launched first on mobile or console (the GTA Definitive Editions, Wuthering Waves) count as Steam games also released elsewhere, even though the Steam version was the port.
  6. The population ends at the 2026-10-04 snapshot; platform status is as of 2026-11-11.
  7. Games later delisted from a platform (GTA III left Netflix in 2024-12) count as released.
  8. Price bands use the current list price, which may differ from the launch price.

11Sources and reconciliation

Source Use Date
Gamalytic Steam games list, https://gamalytic.com Population, release dates, tags, price, estimated revenue Snapshot 2026-10-04
Wikidata Query Service, https://query.wikidata.org/ (P1733 × P400) Platform listings Queried 2026-11-11
Official store pages, publisher and platform-holder announcements, press (Gematsu, Xbox Wire, EA, Kuro Games and others; listed per game in pilot_verified.csv) Pilot verification Checked 2026-11-11
Apple iTunes Search API, https://itunes.apple.com/search iOS helper in the pilot 2026-11-11
  • Population: 85,474 released → 84,325 with first release on or after 2021-11-05 → 84,040 after 285 exclusions.
  • Matching: 54,488 games have a Wikidata item and 54,448 list at least one platform. Platform listings: Switch (including Switch 2) 2,286, PlayStation 2,559, Xbox 2,134, iOS 450, Android 408, Switch 2 330, Meta Quest 16.
  • Wikidata IDs: Nintendo Switch Q19610114, Nintendo Switch 2 Q122761124, PlayStation 4 Q5014725, PlayStation 5 Q63184502, Xbox One Q13361286, Xbox Series X/S Q98973368, iOS Q48493 and iPadOS Q64350339, Android Q94, Meta Horizon OS Q124650763.
  • Data files: table_wd_*.csv (full-population tables), pilot_estimates.csv, pilot_wikidata_accuracy.csv, pilot_verified.csv.
Venn Studios research. Estimates are labelled; unknown is never counted as “not released”.