Hook
Top-down bullet hell roguelike, but the twist is your poker hands rewrite how you shoot. You load playing cards, tarot, even hanafuda into a Deckloader, and when you complete a hand, your weapon actually changes.
Loop
Equip cards into the Deckloader, complete hands in combat, and redesign your fire pattern each run. Outside combat, a table-style map of risks and rewards steers which build you chase next.
Differentiator
Completed hands become combat rules, not just damage buffs: homing shots, piercing lines, bouncing bullets, orbiting fire, splits. Playing, tarot, and hanafuda motifs sit in one system. Alice-inspired memory story ties stages to narrative branches.
Caveat
Still pre-release (2026, playtest open). Action-rogue readability and hand clarity will make or break the fantasy; watch how the synergy helper lands in playtests.
Why we opened this capsule
We met the project through X. It sits in the same conversation as deckbuilders we study, but answers with real-time weapon rules instead of turn order. That is rare enough to file.
