Right after Tokyo Game Show, Abragames presented the Brazilian gaming market at SEGA and Bandai Namco headquarters in Tokyo. We had the opportunity to present Rogue Reigns during these meetings.

The Presentation

We showed the core mechanics, the game's universe, and our idea of developing an engine focused on deckbuilders. The approach of optimizing to run directly in the browser generated quite a bit of curiosity — especially at Bandai Namco, which asked several questions about technical choices and distribution possibilities.

The Conversations

It was valuable to have these conversations with teams that have decades of industry experience. The questions helped validate technical decisions we made and pointed out some paths we still need to explore.

Thank You

We're immensely grateful to Abragames for opening these doors, and to SEGA and Bandai Namco for the attention dedicated to the project.

Now it's about turning all this energy into development. There's a lot of work ahead, but we know we're heading in the right direction.