Rogue Reigns Revealed: First Gameplay Trailer Out Now, Launching September 2026
Today we officially revealed Rogue Reigns — our dark fantasy roguelike deckbuilder — alongside its first gameplay trailer. The game launches in September 2026 on PC (Steam), Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and iOS/Android.
The trailer is a first look at what makes Rogue Reigns different at first glance: hand-drawn 2.5D characters with expressive, somber linework, set against procedurally generated 3D environments that react to combat. The contrast between the two is intentional — it's the game's visual signature, built on proprietary technology designed from the ground up for systemic gameplay and visual fidelity.
Your party is your build
Most deckbuilders give you one character and one deck. In Rogue Reigns, three characters fight together — and the way they interact is the game.
You pick three characters from a roster of six. Each has their own deck, their own energy, and their own turn. When the Warrior pulls enemy attention, the Wizard is free to attack without worrying about defense. When the Paladin shields an ally, absorbed damage gets dealt back to the attacker. One character's action becomes another's opportunity.
With 20 possible party compositions at launch, no two runs play the same. Six classes ship at launch — four already revealed: Warrior, Wizard, Rogue, and Paladin. More heroes will join post-launch as the world expands.
A dark fantasy world without death
In Rogue Reigns, a divine artifact misused by mortals abolished death across six kingdoms. What remains are tragic rulers, broken people, and a world slowly unraveling — brought to life through hand-drawn 2.5D characters with selective bursts of color, placed against muted, somber 3D backdrops. The visual distance between the two planes creates an aesthetic the genre hasn't seen before.
Every enemy has a story
Rogue Reigns doesn't tell its story through cutscenes — it tells it through combat. We draw from Slay the Spire, but equally from games outside the genre: FromSoftware's approach to boss fights, and Clair Obscur: Expedition 33's way of making every encounter feel personal. Each enemy's attacks and behaviors reveal who they were before the world broke.
Every turn, you see exactly what the enemy intends to do. Who they're targeting. How hard they'll hit. The question is never "what's happening?" — it's "what are you going to do about it?"
Built with the people who play it
Rogue Reigns was shaped at convention booths across different continents — Tokyo Game Show, BCN Game Fest, Milan Games Week, and GDC — with players standing in crowded halls, five minutes to spare. If something didn't communicate instantly, it got redesigned.
Beyond conventions, the game's dedicated YouTube channel — with over 2 million views in the last month — is where development happens in the open. Design decisions go to community polls, mechanics get debated publicly, and the audience that's grown around it participates directly in the process.
Wishlist now
Rogue Reigns launches September 2026 for PC, consoles, and mobile. Wishlist on Steam to support the launch.