Sometimes the most important meetings at a convention aren't the ones on the schedule.

At GDC 2026, we ran into the team behind Dark Island: Faded Memories. They weren't exhibiting — they were there as visitors, walking the floor like the rest of us. We started talking, they showed us what they were working on, and the conversation didn't really stop after that.

Why we wanted them in

Dark Island is a mystery soulslike with a tone we immediately connected with: muted, deliberate, atmospheric. The kind of game that doesn't explain itself and trusts the player to lean in. The Harpia team had been building it independently, and the more we learned about the project, the clearer it became that bringing it under Venn was the right move for both sides.

We're a studio that builds slowly and refines through community contact. That philosophy lined up with how Harpia was already working. Internalizing the project means Dark Island gets the same convention-driven iteration loop, the same publishing infrastructure, and the same long-term commitment we put behind Rogue Reigns and Paradoxical.

What changes

Dark Island: Faded Memories is now part of the Venn Studios portfolio. The Harpia Games team continues to lead development — we're not absorbing the people, we're absorbing the project into the studio's structure. Same vision, same creators, more support behind them.

The game makes its first convention appearance under the Venn umbrella at Gamescom LATAM 2026, alongside Rogue Reigns and Paradoxical.

Wishlist on Steam

Dark Island: Faded Memories is available to wishlist now. Check it out here.

More to come. Welcome to Venn, Harpia.