BCN Game Fest was our second international convention, and each one teaches different things. We presented Rogue Reigns to European audiences for the first time, and the reception was excellent.

Industry Connections

What surprised us most was the amount of industry professionals who stopped by the booth — especially talented artists who were interested in the game's visuals and mechanics. We exchanged several contacts and left with conversations to continue.

The Players

The feedback from Brazilian players we met there was especially motivating. Seeing fellow Brazilians playing and enjoying what we're building brought good energy to the team.

The Spanish audience was also very welcoming — the genuine curiosity about the game and detailed questions about mechanics gave us several insights about quality of life improvements we can implement.

Paradoxical Debut

We also took the opportunity to show Paradoxical, another studio project, and the reaction was positive. It was interesting to observe how different audiences respond to different games in our portfolio.

Thank You

We're grateful to Abragames and ApexBrasil for another opportunity to represent Brazil internationally. Now it's about applying everything we learned to development. There's a lot of work ahead. See you all soon!