Venn Studios Rogue Reigns goes physical Join waitlist

Cooperative Dark Fantasy Card Game

The kingdom is falling. Four heroes. One chance.

Rogue Reigns: Card Game is a cooperative card game for up to 4 players set in a world of dark fantasy and relentless enemies. Choose your class, build your strategy, and fight back-to-back, because the next wave doesn't wait. Each class plays differently. All of them need each other.

Players
Up to 4
Mode
Cooperative
Pressure
Relentless waves
Rogue Reigns card game render with hero cards and box
Rogue Reigns card game box and featured card mockup

Overview

Four classes, one collapsing kingdom, no room to play alone.

The tabletop build starts from the same Rogue Reigns world, then pushes it toward co-op survival. Every class solves problems differently. None of them can cover the whole fight alone. The interesting part is the dependency: players need to combine timing, defense, damage, and risk management before the next enemy wave closes in.

01

Distinct class roles

Each hero changes the rhythm of the table with different defensive, offensive, and support instincts.

02

Back-to-back pressure

The fight keeps moving, forcing the group to plan around the next wave before the current one is solved.

03

Team dependency

Winning depends on how the classes fit together, not on one player brute-forcing the whole encounter.

Players gathered around a Rogue Reigns card game playtest table
Rogue Reigns card game render showing prototype cards, tokens, and box

Prototype Snapshot

What is on the table right now.

The current build mixes polished presentation renders with rough, useful, real-world playtests. Some pieces already look close to shelf-ready. Others are deliberately provisional so the rules can keep moving fast while the core loop tightens.

  • Hero cards and combat actions with visible class identity
  • Physical gems and markers that make pressure readable at a glance
  • Prototype miniatures and stand-ins for stronger table presence
  • Box, presentation, and card-back exploration still evolving in public view
Universe Shared with Rogue Reigns
Phase Playtest and polish
Intent Physical-first tension

Playtest Notes

From render fantasy to real tabletop friction.

This is the valuable stage of the project: when the look starts to land, but the table is still honest enough to expose weak spots fast.

Rogue Reigns card game players leaning over a live playtest

Real table pressure

Good prototypes stop being precious once players start bending them in live sessions.

Rogue Reigns card game cards and miniatures during an active playtest

Readable combat state

Cards, minis, and markers all need to communicate instantly once the table gets noisy.

Rogue Reigns card game packaging render with multiple box angles

Physical presence

The packaging is still evolving, but the physical identity is starting to feel coherent.

Join The List

Get the physical-game updates without the noise.

Sign up for prototype drops, playtest calls, packaging updates, and the moments when the Rogue Reigns card game starts taking a sharper final shape.

This uses the same Venn Studios waitlist backend already running for Rogue Reigns.